package game.games.rpg.magic;

import game.games.rpg.Player;

public class EnterFireBuff extends AbstractBuff
{
    private Player player;

    public EnterFireBuff(int startTick, Player player)
    {
        super(startTick, 50, 5);
        this.player = player;
    }

    @Override
    public void doIt()
    {
        player.setHealth(player.getHealth() - 5);
    }
}
